

For the record, I’m an F1 fan, the kind of guy who gets up at 7:30 in the morning on a Sunday just so he can catch the racing live because that’s what time it comes on in the U.S., so to say I was excited about this is a understatement.

Still, I told myself, these guys had done a great job with GRID in 2008, and from all early impressions, the game seemed to be very solid. While they had made racing games in the past with the likes of the Race Driver series, their more recent affairs had contained a bit more of an arcade-like feel when compared to the Forzas and Gran Turismos of the world. So when Codemasters took up the F1 license for a multiplatform release in 2010, there was quite a bit of excitement and some questions. Sure, there have been mods for games like rFactor, and the Williams F1 machine is coming to the extremely expensive to play, but the last official title was the hit-or-miss Formula One Championship Edition, exclusively for the PlayStation 3. Since 2006, Formula One fans have been left without an officially licensed game.
